This last week I have been playing a lot of WWE ’13 on Xbox. Yep, laugh it up, but this is one of those wonderful surprises in gaming for me where my expectations are low yet a game proves to be immensely enjoyable. Initially bought as a ‘banter purchase,’ (a game I and my regular Live Party all buy on the cheap to play for a bit as a laugh), this has actually turned out to be a great single player experience. A heavy slab of nostalgia plays its part here, sending us back to times we’ve all spent playing previous iterations in our youth. This Nostalgia is aided by the ‘Attitude Era’ storyline, allowing the relieving of some of the major wrestling storylines from when we all actually knew who was who and it was still called WWF. Who doesn’t love a bit of Stone Cold Steve Austin? And that’s the bottom line! For the current day, there is Universe mode, which can be essentially whatever you want. The range of customisation available is brilliant and it is really possible to get the universe to work how you want it and see storylines and feuds develop as they would in real life shows.
The controls are fiddly at first and there is a lot of button mashing, and online services are temperamental but when it all comes together and you nail your best mate with the People’s Elbow this game is as satisfying as they come. At a time when I find a lot of mainstream games have become too serious or gritty, this has been a shot in the arm of unbridled fun, greatly enhanced by how unexpected it was.
Jimmy
Showing posts with label GameTech. Show all posts
Showing posts with label GameTech. Show all posts
Thursday, 7 February 2013
Friday, 11 January 2013
Shield Yourselves
The Shield is essentially a souped-up android device, running Nvidia’s new Tegra 4 processor. It features a 5 inch, 720p display, and a very... very familiar game pad, all wrapped up in a nifty clamshell design. Let me start on the design, this thing is sexy, it’s like a 360 controller and a F-117 Nighthawk had very awkwardly positioned love and made a babby. For a controller it doesn’t look like there’s too much extra bulk, even though this is much more than a controller, and as pretty much anything else, yeah... there’s too much bulk. This thing is not pocket sized although it is marketed as portable, but practical is something we’ll have to see about, I’ll get to that later.
Wednesday, 9 January 2013
Cogs be Turning
So at the heart of the Piston will be an unspecified quad core processor, the X7A clocks it’s quad core at 3.2GHz, so it’s likely the console will be based around the same basic power, with minor tweaks. The X7A also has 8GB of DDR3 Ram, and a 1TB solid state hard drive. Of these features the Piston has been confirmed to include “up to 1TB of storage,” so a possible hint that there will be multiple price points for the console. The X7A uses onboard graphics that can support up to 3 monitors, and is ram packed with ports and plugs on it’s back. The X7A boasts of being modular and upgradeable (like every computer, ever) and has a tiny form factor, looking a lot like the Ouya’s badass older brother. Essentially it’s a gaming PC with a thyroid problem, however there’s no word as to whether it’ll run Windows, Linux, or a custom steam-based OS.
Tuesday, 8 January 2013
Gotta Catch Them Polygons
We’ve caught them all, we’ve caught them all again, and again, we caught the one that made the land, the one that made the sea, the one that made time, the one that made space, the one from another dimension, and the creator of the whole freaking universe. Yes, I’m talking about Pokemon, and if this is starting to sound pretty cynical that’s because I am very cynical when it comes to Pokemon. However I’m willing to give the new games announced today a fair hearing, and the benefit of the doubt. If you haven’t already seen the trailer (where were you?) then take a minute to breathe it all in and join me again on the other side.
Monday, 31 December 2012
Hardly a Review: Perspective
I completely forgot I had to write something for the blog for today, which to be honest is completely typical, but nonetheless. In my panic I happened across a game I downloaded a while back, and completely intended to record for YouTube, but I decided to knock back a couple of levels and do a quick review of it, seeing as I didn’t have any better ideas. SO sit back, put on your 3D glasses, and prepare to say “what the fuck” alot. I’m doing a review of Perspective!
Friday, 14 December 2012
Planetside 2: What I’d Like to See
A couple of days ago, I gave you my review of Planetside 2, the unmissable MMOFPS from Sony Online Entertainment. What I deliberately missed out of that review was the game I wish they had made. Whilst I really enjoy the game, I feel they could have gone an extra mile towards making it my favourite game of 2012. As it stands I think there are a few small problems I have with the game whose absence does not detract from the game at all, but whose presence would have greatly improved the experience. So here we go, this is my wishlist for the Planetside 2 of my dreams.
Firstly one of my major problems with the game is that how you go about capturing a territory is the same in every case, with only tiny variations (such as the presence of generators) and it creates a kind of “been there, done that” feeling after long play sessions. I wish Sony had included a variety of different ways to capture territories, rather than just holding a capture point, and spread them throughout the map so every land grab felt like a different experience.
Firstly one of my major problems with the game is that how you go about capturing a territory is the same in every case, with only tiny variations (such as the presence of generators) and it creates a kind of “been there, done that” feeling after long play sessions. I wish Sony had included a variety of different ways to capture territories, rather than just holding a capture point, and spread them throughout the map so every land grab felt like a different experience.
Thursday, 13 December 2012
Project Fiona - Go Hardcore or Go Home!
What the earth is project Fiona you may be asking? Well it is about to rock your world and change the market again in terms of what we think of as a PC and what we think of as a tablet etc. As far as i understand it, it is tablet-esque in design but aimed at Gamers. Now i can imagine you saying weve heard this all before and all we can play on them is app based games, now whilst they may be great for 5 minutes when your on the loo or stuck on a long train journey. However they do'nt really resemble anyone who plays decent PC games would consider a game and therefore don't have any real interest in them for "real" gaming.
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Wednesday, 12 December 2012
Hardly a Review: Planetside 2
Planetside 2 is one of those games that scratches an itch you didn’t even know you had. Let’s face it everything it offers has already been done before in one form or another, so why should you care? Well citizens, it’s a lot like Mac ‘n’ Cheese Pies, the result is far greater than the sum of it’s parts. Allow me to elaborate.
Planetside 2 dubs itself an MMOFPS, and whilst it is not the first game in this genre, it’s certainly the first one to truly earn the title “massive.” Each server supports up to 2000 people at any one time, and whilst that may seem like a low number for MMO’s I can assure you I have never once had a problem logging into my chosen server. It also holds true to it’s title of FPS, whilst contemporaries like Firefall try to exist within the realms of a recognisable MMORPG, Planetside 2 comes at the genre from a completely different angle. Instead, it chose games such as Battlefield 3 as it’s starting point’ and indeed it plays very much like Battlefield 3... if you force-fed the maps steroids.
Planetside 2 dubs itself an MMOFPS, and whilst it is not the first game in this genre, it’s certainly the first one to truly earn the title “massive.” Each server supports up to 2000 people at any one time, and whilst that may seem like a low number for MMO’s I can assure you I have never once had a problem logging into my chosen server. It also holds true to it’s title of FPS, whilst contemporaries like Firefall try to exist within the realms of a recognisable MMORPG, Planetside 2 comes at the genre from a completely different angle. Instead, it chose games such as Battlefield 3 as it’s starting point’ and indeed it plays very much like Battlefield 3... if you force-fed the maps steroids.
Monday, 10 December 2012
Hardly a Review: Firefall
So I've been on a bit of an MMO binge this past week, it’s been the penultimate open beta weekend for Firefall, so I finally managed to get a good look at the game. If you follow my twitter then you’ll know I've been trying to get my hands on it for the longest time, and I have to say, what little I've seen of it in the past 48 hours impresses me. Before we got any further, let me put this out there, this review is based on my very first impressions of the game, I don’t claim to know the game in intimate detail, I don’t claim that anything I talk about will be in the final release of the game, and I don’t claim my experiences will be the same as yours. If you disagree with what I have to say, or want to bitch at me, send it all care of Nosh cos I don’t give a good goddamn. Right, now that’s out of the way, to the review!
So the story behind the game, essentially we’re in the distant future where the world has solved it’s clean energy problems with the discovery of a new element called Crystite. That’s right folks, no shale gas here, if you’re gonna do it do it right. However, during the testing of an FTL drive powered by Crystite something goes wrong, and the resulting catastrophe (known as the Firefall) releases a tear in the fabric of spacetime known as the melding. This mutates wildlife and renders a lot of the planet uninhabitable, and also led an alien race known as the Chosen to Earth, where they launch an invasion. Wow... I mean only an idiot thinks shale gas is a good idea, but it never released some crazy alien race on us. Anyway that leads to the start of the game where your gang of mercenaries allies with what's left of Earth's government to force back the invasion and save the day.
So the story behind the game, essentially we’re in the distant future where the world has solved it’s clean energy problems with the discovery of a new element called Crystite. That’s right folks, no shale gas here, if you’re gonna do it do it right. However, during the testing of an FTL drive powered by Crystite something goes wrong, and the resulting catastrophe (known as the Firefall) releases a tear in the fabric of spacetime known as the melding. This mutates wildlife and renders a lot of the planet uninhabitable, and also led an alien race known as the Chosen to Earth, where they launch an invasion. Wow... I mean only an idiot thinks shale gas is a good idea, but it never released some crazy alien race on us. Anyway that leads to the start of the game where your gang of mercenaries allies with what's left of Earth's government to force back the invasion and save the day.
Thursday, 29 November 2012
Horny Racing from a Limitless Perspective...
I've been on a kickstarter binge again, and I know what you’re thinking so I’ll cut to the chase, no, the intervention didn't work. So with that out of the way, I’d like to walk you through a few projects that caught my eye, (some have funding, some need funding) and what I liked or didn't like about them.
Tuesday, 27 November 2012
Shoulders of Giants
Now as you’re probably aware, I'm big on the Ouya, I think it’s got the potential, and the interest, to be a fun addition to everyone’s already overcrowded TV cabinet. However as good as the hardware sounds, and as good as the message of openness sounds, the console and OS are just the blank canvas that developers use to craft the worlds and experiences that imprint themselves in our memories forever. To further the hype, I’d like to look at the ideas and games that already exist, and show what Ouya developers need to have in mind to fully push the boundaries of this little box.
Monday, 26 November 2012
Objecty - The 2D game developers kit of the future!
So I was reading through my local paper in an elusive search of a job that I either am qualified to do or is interesting enough for me to not hate every living second of it, when I stumble across an article about a local independent game developer (SKN3) seeking funding through Kickstarter. I thought to myself, finally something of interest both personally and professionally (Try not to laugh, I know I don't get paid for this but here's hoping one day it will make me some beer money).
What was this product you ask, well SKN3 had looked at the developer kits and tools for creating games from scratch and found them to less than helpful! So Johnathon Pittock and his 2 employees are seeking funding for a project called Objecty, it seeks to become the go to tool for 2D game developers. It isnt a game engine but rather a set of tools to let you build 2D games using any Game Engine, SDK or Framework you have access to. Not being technically minded in this area I have borrowed this table from his Kickstarter page.
What was this product you ask, well SKN3 had looked at the developer kits and tools for creating games from scratch and found them to less than helpful! So Johnathon Pittock and his 2 employees are seeking funding for a project called Objecty, it seeks to become the go to tool for 2D game developers. It isnt a game engine but rather a set of tools to let you build 2D games using any Game Engine, SDK or Framework you have access to. Not being technically minded in this area I have borrowed this table from his Kickstarter page.
Friday, 23 November 2012
Pushing my buttons
The Redditor who posted this (KyleGlen) clearly has a problem adapting to the different controller layouts of the different games he plays. It’s understandable, we’re creatures of habit. I've already talked about how difficult I found adapting to a new keyboard layout, and I still trip up if I have to switch between layouts several times. It’s especially difficult if all the games are of a similar genre, and so all the actions you can perform are the same. The obvious solution that spring to mind is simply to allow users to set the controls any way they want. I'm about to explain why more freedom is always better.
Wednesday, 21 November 2012
Steam Group
Would just like to let everyone know that we've had a Hardly a Channel steam group for some time, but I'd like to see it do a bit better than it's currently doing. It's open to anyone to join and we're looking to see if we can use it to get a couple of gaming sessions together every so often. Just look for the "Hardly a Channel" group on Steam. We look forward too seeing you there.
Jamie out xoxoxo
Jamie out xoxoxo
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Tuesday, 6 November 2012
New YouTube Series!
After a longer than planned hiatus from posting YouTube videos we return this week with not One but Two! new series for you. They are Shank and Batman: Arkham Asylum both being played and commentated by the talented Jamie. A new episode of each will be available on YouTube at 9pm and 9.30pm respectively GMT each day this week with hopefully more of the same going forward over the coming weeks.
We also are hoping to have a new Nosh plays Retro Series starting this week if he ever gets of his lazy ass and does some recording, so you should hopefully have that to look forward to as well.
We hope you enjoy them and please like them and comment to tell us what you think (or most likely why Jamie sucks at these games!)
As always we are Hardly A Channel, Wasting our lives so you don't have to!
We also are hoping to have a new Nosh plays Retro Series starting this week if he ever gets of his lazy ass and does some recording, so you should hopefully have that to look forward to as well.
We hope you enjoy them and please like them and comment to tell us what you think (or most likely why Jamie sucks at these games!)
As always we are Hardly A Channel, Wasting our lives so you don't have to!
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Wednesday, 3 October 2012
The simulator, simulated.
So a few weeks back I came across this post on reddit, basically telling the tale of a game of Minecraft gone terribly terribly wrong. Like putting a bunch of kittens in charge of a tank kinda wrong. The story tells of a minecraft game between friends, where the one rule of the server is to not leave the play area, which was only a few hundred blocks long. Since the world of Minecraft is infinite, and resources (even rare ores) aren’t that hard to come across, normally this wouldn’t be a problem, but make that infinite world into a finite one, and the problems you eventually face will be very similar to those the real world faces. Needless to say, once there was a demand for scarce resources, a power struggle broke out and the group descended into factions, using open warfare, subterfuge and trading to get what they needed.
Now I’ve been on reddit long enough to question the validity of this guy’s story. I’ve also been on reddit long enough to know that crazier shit has happened. Either way it’s a nice story but regardless of the truth it raises an interesting question. Can we use video games like Minecraft to simulate real world occurrences, and predict the outcomes of potential events via such a method? This played on my mind for quite a long while, so I decided to do some digging. (excuse the pun)
Now I’ve been on reddit long enough to question the validity of this guy’s story. I’ve also been on reddit long enough to know that crazier shit has happened. Either way it’s a nice story but regardless of the truth it raises an interesting question. Can we use video games like Minecraft to simulate real world occurrences, and predict the outcomes of potential events via such a method? This played on my mind for quite a long while, so I decided to do some digging. (excuse the pun)
Monday, 1 October 2012
Vita Blockers
Late last week, Kotaku posted two news articles, within five hours of each other. The first was titled, “Thousands of Developers Want to Make Games for the Ouya,” and the second was titled, “Sony Was Surprised How Few People Wanted To Make Games For Vita.” Now look at those two titles, look at them again, and tell me your first impression wasn’t the same as mine. What the fuck is going on here‽ How can an untested company without a single released console to it’s name have developers lining up out the door, and a well trusted, big name with such a history as Sony get barely any interest in comparison? Well bear with me, because the answer takes a little bit of explaining.
Sony attributes its failure to the fact that there are “so many options for publishers now that we cannot take [developed games] for granted.” Ouya, on the other hand simply says that “over a thousand [developers] have been in touch with us since our Kickstarter ended.” That’s it from each company, so we’re on our own from here on out, but I have a couple of theories I want to run by you, and let’s see what you make of them.
Sony attributes its failure to the fact that there are “so many options for publishers now that we cannot take [developed games] for granted.” Ouya, on the other hand simply says that “over a thousand [developers] have been in touch with us since our Kickstarter ended.” That’s it from each company, so we’re on our own from here on out, but I have a couple of theories I want to run by you, and let’s see what you make of them.
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Friday, 28 September 2012
Peripheral Vision
The Nintendo 3DS was released in early 2011 as the successor to the Nintendo DSi, advancements included greater screen resolution, 32-bit colour, two extra cameras, RAM and processor upgrades and a screen capable of displaying games in 3D without glasses. It also included a built in analogue stick, dubbed the “Circle Pad.” Now as you’re all probably aware, analogue sticks are a big deal, so much so that the first Playstation ended up re-releasing their controller, with two analogue sticks attached, in order to better play the games being developed for the system, which were now taking place in three dimensions. Nintendo also hedged their bets with the N64, including both an analogue stick and traditional direction buttons in order to successfully straddle the jump between two dimensional platformers and three dimensional adventure games. These little devices mean a character is not limited to 8 directional inputs, but can roam around in all that 360 degree goodness. Yummy yummy goodness.
Thursday, 27 September 2012
Gotham City Cost Cutters
My first thought of the free to play model has to be the way it has shaped the MMORPG world. Since World of Warcraft essentially has a monopoly on the genre (you can disagree with me, but that don’t change the facts) other MMO’s with a subscription based payment model just haven’t been able to survive. Heck, the first question anyone asks when they hear an upcoming title will come with a subscription is: “How long do you think until they’re forced to make it free to play?” I should know, often those words are coming out of my mouth. A subscription based MMO going free to play, is often a sign that not enough people are playing the game to make it profitable, which as far as I’m concerned is never a good sign. It reeks of a last ditch effort to get people through the door and playing their game before they must inevitably resort to shelving it.
Wednesday, 26 September 2012
Co-Op? Co-Not!
I don’t know if you haven’t noticed, but multiplayer games are a big thing at Hardly HQ. In the world of Youtube it’s difficult to differentiate yourselves from other channels, and we’ve always felt that creating content as a group, and the different and unique dynamics that brings, goes a long way toward making our videos a worthwhile watch. The problem I have though, is that when you play a game in multiplayer, something is inevitably lost from the experience when compared to the singleplayer experience.
Let me break down my criticism into three separate categories, asymmetrical experiences, satellite experiences, and the BFF complex. Now I know you’re probably scratching your head right now, but bear with me, I’m about to explain what the criticisms are, provide examples, and show why I think it doesn’t have to be this way, and how such problems can be overcome. So strap yourselves in, cos this mudafucka’s about to get existential.
Let me break down my criticism into three separate categories, asymmetrical experiences, satellite experiences, and the BFF complex. Now I know you’re probably scratching your head right now, but bear with me, I’m about to explain what the criticisms are, provide examples, and show why I think it doesn’t have to be this way, and how such problems can be overcome. So strap yourselves in, cos this mudafucka’s about to get existential.
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