
My first thought of the free to play model has to be the way it has shaped the MMORPG world. Since World of Warcraft essentially has a monopoly on the genre (you can disagree with me, but that don’t change the facts) other MMO’s with a subscription based payment model just haven’t been able to survive. Heck, the first question anyone asks when they hear an upcoming title will come with a subscription is: “How long do you think until they’re forced to make it free to play?” I should know, often those words are coming out of my mouth. A subscription based MMO going free to play, is often a sign that not enough people are playing the game to make it profitable, which as far as I’m concerned is never a good sign. It reeks of a last ditch effort to get people through the door and playing their game before they must inevitably resort to shelving it.