Showing posts with label Kickstarter. Show all posts
Showing posts with label Kickstarter. Show all posts

Thursday, 29 November 2012

Horny Racing from a Limitless Perspective...

I've been on a kickstarter binge again, and I know what you’re thinking so I’ll cut to the chase, no, the intervention didn't work. So with that out of the way, I’d like to walk you through a few projects that caught my eye, (some have funding, some need funding) and what I liked or didn't like about them.



Monday, 26 November 2012

Objecty - The 2D game developers kit of the future!

So I was reading through my local paper in an elusive search of a job that I either am qualified to do or is interesting enough for me to not hate every living second of it, when I stumble across an article about a local independent game developer (SKN3) seeking funding through Kickstarter. I thought to myself, finally something of interest both personally and professionally (Try not to laugh, I know I don't get paid for this but here's hoping one day it will make me some beer money).

What was this product you ask, well SKN3 had looked at the developer kits and tools for creating games from scratch and found them to less than helpful! So Johnathon Pittock and his 2 employees are seeking funding for a project called Objecty, it seeks to become the go to tool for 2D game developers. It isnt a game engine but rather a set of tools to let you build 2D games using any Game Engine, SDK or Framework you have access to. Not being technically minded in this area I have borrowed this table from his Kickstarter page.

Monday, 1 October 2012

Vita Blockers

Late last week, Kotaku posted two news articles, within five hours of each other. The first was titled, “Thousands of Developers Want to Make Games for the Ouya,” and the second was titled, “Sony Was Surprised How Few People Wanted To Make Games For Vita.” Now look at those two titles, look at them again, and tell me your first impression wasn’t the same as mine. What the fuck is going on here‽ How can an untested company without a single released console to it’s name have developers lining up out the door, and a well trusted, big name with such a history as Sony get barely any interest in comparison? Well bear with me, because the answer takes a little bit of explaining.

Sony attributes its failure to the fact that there are “so many options for publishers now that we cannot take [developed games] for granted.” Ouya, on the other hand simply says that “over a thousand [developers] have been in touch with us since our Kickstarter ended.” That’s it from each company, so we’re on our own from here on out, but I have a couple of theories I want to run by you, and let’s see what you make of them.