For as long as there have been video games and consoles there has been a driving force in new games to be increasingly more realistic, both in the quality of the worlds the characters inhabit but also the characters themselves. With each successive generation of consoles developers have been given greater and greater resources to create the nirvana of the real world perfectly represented in a game. This can be seen to be reaching dizzying new heights in photorealism in such games as Crysis 3 for spectacular visual surroundings and physics, or LA Noire for facial movement realism to the point where you can tell when a character you’re interacting with is lying to you. This realism of facial expression has been taken to a new level surpassing even that of LA Noire, this has been done by using in depth facial motion capture, as can be seen in the video below.