Regular
listeners to the Podcasts may have heard me (and the other Hardly Boys) talking
about this topic before but I think it’s a topic worth discussing further.
This topic
is of course Cloud computing and its progress within many areas of computing
and technology. With its uses far ranging within different areas of the
industry, from data storage to backroom software handling, through to real time
graphics processing. This rise can be at least partly attributed to it having
been championed by both Google and Apple, who are tripping over themselves to
offer you all the space and services you could possibly want to move to the
Cloud.
Whilst this
move to the Cloud means that it can speed up the time
it takes for data intensive processes to happen before you get anything useful,
it has occurred by turning your computer into a glorified control terminal for
big computers which have nothing better to do than to sit and number crunch.
For example, remember that ridiculously big database which used to take you
half an hour just to load up, now it comes back with the answer in milliseconds.
Yay!
All well
and good you say for businesses but why should I care? I hear you
ask. Well, the answer you lucky lucky people is that for the first time
graphics processing has been moved to the cloud! Once the preserve of people
with money, decent graphics for gaming can now be realised by the peasants or
those without trust funds. How, You ask? Well by moving the graphics processing
to the Cloud, it means that those without decent graphics card (or no graphics
card at all :( ) can still play games looking their
best without the high price tag.
This is the
stuff of under powered PC or Laptop users dreams, take my money now! Where can
I sign up you ask? Well, so far only NVIDIA is offering this service (as far as i'm aware),
calling it NVIDIA GeForce GRID and as it’s new the only game known to be
running on this system is Hawken. An online multiplayer only Mech Fighter game.
The real piece de résistance of this cloud based service is that as it is
browser based at least for Hawken, it means that any internet enabled device allows you to jump in and play the game against friends. Whilst the moving of graphics processing to the cloud away
from the local computer means better graphics, it is still reliant on a decent
internet connection and a non-prehistoric computer! Therefore those with faster
computers will still see better graphics than their slower counterparts.
The cloud service providing access to Hawken is Gaiki a new cloud game service hoping to compete with more established rivals such as Onlive.
The cloud service providing access to Hawken is Gaiki a new cloud game service hoping to compete with more established rivals such as Onlive.
So, in
conclusion the movement of graphics processing on to the Cloud is definitely a step in
the right direction, but it is still early days both in terms of the games available
that implement this but also we have yet to see how well the service works when
being fully utilised by players of a game. I guess that the proof will be in
the pudding and we shall be able to see if this service has the potential to
revolutionise the gaming of graphically under powered gamers, on December 12th
when Hawken goes live.
Want to know more, then see the links below:
Nosh,
Signing Out.
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