Do you know what I fucking hate? Mobile
phone games! Games... on mobile phones! They're inconvenient,
generic, power hungry bastards. If this is casual gaming then there's
no wonder why I'm only having a casual relationship with my phone...
yeah I got the innuendo too, yuck. My point is that, for someone who
doesn't have a car and doesn't want a car, or just like to sit about
the house, mobile gaming could be so useful as to be compulsive, yet
it infuriates me how little there is for someone like me. I'm fed up
of flinging birds, chopping fruit and pressing... fucking... JEWELS!
I'm fed up of games that have 1 dimensional game-play mechanics, no
storyline and no attempt to recreate the experience of home gaming,
be it casual or hardcore.
It's the whole idea that this is what
casual gaming is all about that really gets to me. Do you know which
games I'd consider my favourite casual games? Pokemon Red/Blue, and
The Legends of Zelda: Oracle of Seasons/Ages... and a Link to the
Past once it was ported to the GBA. Why? Because you could dip in and
out of the game as you pleased, and play for as little or as long as
you wanted too, and you could hop out of the game at any time. It
didn't matter if you were half way through a puzzle, because you'd be
right back where you left off when you resumed the game. There was no
waiting for a game over screen, and it didn't feel like the levels
were deliberate bite-sized chunks, they felt very organic. On top of
that, the stories were immersive and deep, they felt like what we've
come to expect from a big name title, because that's what they were!
And yet I could still just grab a quick 5 minutes in the back of my
parents car on the way to some ill fated swimming lessons.
My point is that casual games don't
have to be generic puzzle games, touch to jump running games, or a
thin disguise for a fitness tracking app, when you know full well
you're not going to keep up that diet, and you'd rather be happy and
fat than miserable and statistically more likely to kill your family.
The gameboy showed what mobile gaming was really all about, long
before the iphone came along and stole the concept. I don't want to
sound like I'm harking back to the good old days, some innovation is
always good, but I miss the depth, the adventure, and the convenience
of those halcyon days.
Of course you could emulate old gameboy
games on your phone, heck you can even emulate old NES and Genesis
games on your phone; but Nintendo seems to have this silly idea that
once you've bought their game, they still have the right to tell you
what you can do with it, and what platform you can play it on. I'm
not going to get into that discussion, and it's a moot point anyway
because I've already said I want innovation, and some new ip, it's
just that I want them to be of the same grand scale and ambition of
the time before mobile games went uber-casual.
I think the course of platforms such as
the PSVita and the 3DS are pretty clear, those kids in their parents
cars are adults now, and their pockets are full enough of crap
without carrying around another piece of hardware. Unless such gaming
platforms diversify in a similar way the ipod diversified, they're
going to go the way of the Mattel
Hyperscan; what you've never heard of the Mattel Hyperscan?
Point proven. On the other hand though, the mobile platform has to
adapt and develop to it's new multi purpose uses, short battery life
and heat issues already plague most smart phones, and this would only
be exacerbated by constantly running a fairly intensive program over
the top for an extended period of time.
The form factor also needs to change.
Buttons, whilst perfectly placed for a phone, can be a nightmare for
a games console. You've got the choice of either using not enough
buttons bunched over to one half of the device, or the choice of not
being able to see the game because the game and the buttons are now
the same fucking thing. The Xperia Play did a good job of dealing
with these issues, however it didn't sell very well; mainly because
the form factor led to it being a fairly chunky phone. The whole idea
of a chunky phone with a gaming pad apparently goes against current
aesthetics, and so sales were lacklustre. I don't know what meeting
we decided that gaming pads are unaesthetic, but I certainly missed
the vote. It was also fairly lacking in terms of processor power,
albeit it was more than enough to compete with most mid range phones
out there... but that's not the sort of thing gamers want to hear.
I guess what I'm trying to say is, I
long for the day when I can sit down on a train. I also long for the
day when I can sit down on a train, pull my phone out, and play
something that isn't fucking Fruit Ninja. I mean, I like Fruit Ninja,
but enough is enough!
Right, I'm done with this. xoxoxo
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